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Command Truck and Stash Truck can build workers Command Truck have command field that inscease power of nearbly units New unit: S-60 AA gun (for all GLA except chemical general) New building: Tomahawk Fire Base (instead of normal fire base) Improvements in graphics, sound, interface and etc. Generals Challenge campaigns are available for new generals New music, quality graphicsĪnd sounds for normal Zero Hour units are added too.Ĭontra is a 'standalone' mod - it won't work in conjunction with any other modsĪnd AI patches you may have installed, so remove them before you install it.Ĭontra requires Generals Zero Hour version 1.04.įull mod documentation as well as installation instructions can be found atĢ) - = History of changes =. General's powers, buildings and 3 new generals. This mod adds over 100 new units as well as new upgrades, new It's a skirmish/multiplayer mod and does not have missions or challenge mode at the moment (Gen challenge and new missions under construction).Ĭontra is a 'standalone' mod - it won't work in conjunction with any other mods and AI patches you may have installed, so remove them before you install it.Ĭontra is freeware modification (or simply - mod) for Generals: Zero Hour real New music, maps, quality graphics and sounds for normal Zero Hour units are added too.Ĭontra adds 3 new generals - 1 on each side, and also changes all existing generals in C&C Generals: Zero Hour. This mod adds over 100 new units as well as new upgrades, new general's powers, buildings and 3 new generals.

Unlike in the original Generals 2, naval units are planned for all three factions.C&C: Generals Zero Hour - Contra Mod v007Ĭontra is freeware mod for Command and Conquer Generals: Zero Hour real-time strategy game. However, a system which replaces base units with general-specific units using the Top Secret Protocol system is planned. The Red Alert 3 version of the mod only contain the three base factions. The Zero Hour version currently has 9 unique generals and 3 basic generals:Įach general has a unique set of units, structures and support powers, though much of the contents in the current version are based on vanilla Zero Hour assets. Starting from June 2017, the models and textures of vehicles are being overhauled to look more like the Generals 2 units they are based on. On 8 April 2017, images showing the naval units and shipyards of all three factions were released. The first English version of the Red Alert 3 mod was released on 13 February 2017, containing all three playable factions. In August 2016, the development of the Zero Hour version of the mod was put on hold so the team could focus all of its effort on the Red Alert 3 version.
